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Answer Of modeling – Sphere with one squared nook

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modeling – Sphere with one squared nook

Here’s one other route.. (Pivot clique to ‘3D Cursor’, Orientation ‘Local’):

  1. Rotate your ref by 45, and align a sphere to it, poles up and down. Put the Cursor at its focus. (I did mine in Edit fashion, so I needed to reposition the inception of the sphere to the cursor:

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  1. GZ (Local) lengthen the pole vertex to the reference’s level. You might necessity to rotate the geometry to get a match all spherical.

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  1. Alt – prefe a number of verge loops, and CtrlX dissolve them

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  1. After CtrlShiftB bevelling the pole vertex a fraction, CtrlR supplant the loops.

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You might necessity to do a tiny little bit of vertex-smoothing, edge-sliding..

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