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modeling – Sphere with one squared nook
Here’s one other route.. (Pivot clique to ‘3D Cursor’, Orientation ‘Local’):
- Rotate your ref by 45, and align a sphere to it, poles up and down. Put the Cursor at its focus. (I did mine in Edit fashion, so I needed to reposition the inception of the sphere to the cursor:
- GZ (Local) lengthen the pole vertex to the reference’s level. You might necessity to rotate the geometry to get a match all spherical.
- Alt – prefe a number of verge loops, and CtrlX dissolve them
- After CtrlShiftB bevelling the pole vertex a fraction, CtrlR supplant the loops.
You might necessity to do a tiny little bit of vertex-smoothing, edge-sliding..
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